I’m at the point with Eldoria where I really need to have more scenery designed to put maps together. Since migrating the image/map designs to JSON, this has become substantially less cumbersome than doing it directly in PowerShell, and, unfortunately, so has abandoning Burnt Latte. That said, if I could somehow find a tool that would export a BMP to a JSON RGB array, that would be super. Regardless, the riversides are taking some shape (I’m not a graphic artist in the slightest).

One jarring portion of this is going from designing the images in pixels and seeing them look differently in buffer cells (the latter is rectangular while the former is square):

The results are exciting to see what they look like in Eldoria proper.